Post by April Redwood on Aug 6, 2008 20:52:51 GMT -5
Name: Kaori Mino
Age: 24
Appearance:
Background: April 5, Kaori was born in U. S A, she belong to a cruel and harsh rich family, tho her mother was there to take care of her and loved her.. So the leader of the the family calmed that the child was the next monster. Her mother was beaten and wiped but as must as they did this. She won't let go of her baby girl. Her mother's destiny was to death after 10 months, but Nettie(Kaori's mama) continued to take care of the girl and her husband. One day Nettie found out that Kaori was missing for only one hour, so running to the main house to see Kaori is Scientist's arms. The Scientist's smile was bright, "So this is the new thing we are going to be testing on ? She is so cute!" He spoke but Nettie kicked him in the shin, grabbing the child as fast as she can "You need stay away my child."
At the age of 3 years old Kaori's mother died giving birth to two twins Wanye and Cane. Her father (Mike) couldn't make Kaori stop crying over her mother's death. He thought when he gave her a bag of sugar cookies, she would forget everything but he was wrong. Keri helped him take care of the twins for awhile until Kaori was taken away to the lab. But the girl was stubborn like heck,Kaori resisted that fact that her father never really wanted her, and she was jealous of her brother in many ways. Like that they got all the attention. One year past and her father put her in the closest private academy...She sat in the very front because of a bunch of older kids told her that the back was for cooler kids. Ms. Bridges the female teacher loved Kaori. She cared for Kaori as if she was her own child. Kaori would smile no matter what happen to her, like one day she was beaten up by the kids because she didn't do something that they said to do. Her Grandparents took her on vacation a lot, to the beach and all round. But that was bad... When they left her with Keri... She was alone..Kaori was rather a clumsy girl, in middle of running she would trip and fall on her face. The kids laughed and laughed at her for being so clumsy.
When Kaori became 6 years old she was the most fast learner in her class and made a soul rival named Serena Bielger. Both will push their limits until they drop at the same time. Both girls has the same goal as each other of being the best student. When her father got her daily report, he was too busy working to do anything special towards her successful daughter. As she trained by herself and daily. Her grandmother watched her closely hiding in the shadows like snake watching her grand-daughter growing stronger and stronger, day by day. But what was bad.. Kaori was the one who was easily made sick and everything...
When father was still around she was destined to make her father proud. As she trained she would think how happy she would make him but still her father was not there. Kaori was alway sadden by this but soon she was put into the private academy. Her tear of sadness turned into tears of happiness, but her father still look or even speak to her. That pain in her heart grew larger. Serena missed being hugged by her mother and father, and being praised about her work. Tho the hole in her heart only grew more and more, and she became more clumsy as she became older.
Keri soon learned that her son was not paying any of his thoughts on his sons or daughter, and Gary was beating her like he did her mother. Like not remembering Kaori's birthday and she still smiled for some reason. The reason why she was smiling because of the teacher Ms. Bridges. Ms. Bridges was showing Kaori new things every single day, teaching her about everything there was to teach. Her father had disappeared when he was coming home to the main house. Mina did not tell what happen because she don't want her granddaughter upset. Some how Kaori knew this... Her sense throbbed and she could help it as her heart began to hurt more and more but this only pushed her only farther
Keri just showing Kaori a life before something happen.. That emotions should not be in battle but she complete ignored her on that. The Female was have fun, but she continued to trip over her own feet again. Kaori was pull into scientific testing and something was strange. The female was didn't allow anything such at it. It was like if someone just told her that she is GOING TO be test subject.
About six more years has passed by... Her grandma died when she was only 13 leaving her alone with, the wealth that everyone left her. Her life was made into a living hell. Nothing when right, her house was always quiet without the maids and everyone else there.. Just when she came home one day. Her uncle force her to leave her brothers, and made her go to Japan where she could get away from everything.. But when she got off that plane, her heart stunk... No one that related to her was there. Uncle had force her to get away from her little brother, she was glad but alone. So afraid... Japan was so scary to her, but she stood out like a button that came right off. People seem know... A year passed by, and she lives alone in a large manor that was onto of a cherry blossom hill, and back of the house is a lovely sea side view. Her eduction was a perfect like always.. Really.. Why did he send her to japan.. Then her other sense began to sharpen,.. Serena now a senior of the nearest private high school. So how... She was able to find a way to play sport with out playing dirty, plus this female has fame around the school for her acting, and guarding the school's name from being dishonoring. AS her life go on... more will be come...
Personality:
Like a glass statue in a museum, she basically stands there and follows orders. All her life she had been a good girl and follow orders. Yet, I'm sure if her parents saw her today; they would be ashamed and possibly regretting taking her in. Kaori was once a bright and happy girl; always wearing a smile even if something was taken away from her. She would always put up and fight; she still does but not with the same attitude. Yes, she is quite beautiful yet, she's like a clogged up drain in her mind. Her mind is plagued with the deaths of her loved ones. It's diseased by the power that she gained; to put it straight forward; she's blind. Blind to the beauty of the world, instead, she keeps remaining in the passed. She can still remember that day when she found no one, where she just gave up and ran away. She lost it all that day and believes that life will never be the same. She's literally ashamed of herself. Ashamed that she didn't try harder, she could of saved them but instead, she was selfish and decided to runaway. Thats why today, she stands solid and unwavering; not a speck of emotion comes to her face. She's like one of those carvings, unchanging even in the warmest of weather.
Pushing aside all those terrible feelings, Kaori is really a sensitive women with great sadness that hordes her. I'm pretty sure you have to dig deep down - possibly even make her really angry - to get a glimpse of her true feelings. When younger, she used to spill out what she was feeling when she was mad. So to this day, Kaori has learned to keep her feelings inside and not let them out because she doesn't want to burden other's with her problems. Kaori is fairly stubborn - she won't show it - if she doesn't like what someone does; she'll usually blow up in her mind and not talk for the rest of the day. This young women is very loyal, she won't betray anyone if that someone means something to her. In her own eyes, betrayal, is a cowards way out of the game. She's also very quiet and hides her opinions; since she learned when she was a kid, that saying your opinions didn't matter. She never talks unless she is spoke too, even then she hardly comes up with a full response. Her expression - most of the time - shows that she doesn't really care, or she's care free and goes with the flow.
Powers:
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Lich binding
~~~~~~~~~~~~~~~
This is also a soul that is bound to the world, but this one is bound to some remains of its own mortal body, usually a skull or the ribcage. Anything that provides an enclosure of sorts. The Lich can not move but within its range it is a dangerous thing to encounter. It can either attempt to trap another soul in its place, so it can escape. Or it will destroy its victim to increase its power Ancient Lichs are very, very, dangerous and hiding a Lich somewhere is the necromantic equivalence of a landmine. Creating a Lich is relatively straightforward. It requires a soul and its corpse that has been almost completely decayed. A ritual that must be repeated six times then binds the soul to a part of the corpse. During this ritual the necromancer must make constant skill and willpower checks to prevent the soul from escaping.
~~~~~~~~~
Ghoul herding
~~~~~~~~~
A mostly dead creature that can be called from the graves. It is fast and strong but difficult to control and only runs in packs. It eats meat and is violent but a coward, especially for fire.
To raise a ghoul the necromancer must find a cemetary that is no longer holy ground, or "walk" one to claim it. Performing sacrifices in a cemetry also helps. Only those who have in spilled blood can be raised as ghouls. This means that the graves of soldiers, murderers but also of butchers can be used to raise a ghouls. The effects of this spilled blood is spreading as the holiness of a grave fades over time. Casting the spell succesfully once binds a ghoul. To bind a second ghoul the spell must be cast successfully twice, and so on.
Raising a ghoul is easy, but controlling it is harder. The necromancer must make a willpower check against the size of the pack he wishes to control. If he fails then he must make another check. If she fails again then all the ghouls break free and can not be controlled again. Otherwise only the number of ghouls that the first check failed by escape control and return to their burroughs. Additionally ghouls require fresh meat daily, or be allowed to go hunting.
~~~~~~~~~~~~~~~
Zombie raising.
~~~~~~~~~~~~~~~
Raising a zombie is similar to raising a ghoul, but other than that these are two entirely different beasts. A zombie is very very dead and nothing can trick anybody into believing otherwise, you see, and smell it. Zombies are incredibly strong, mindless and totally obedient. A zombie is raised, given an order and it will, assuming it understands the orders, obey it. Because it does not attempt to preserve itself it can give all its strength to whatever it does. And because it is already dead it does not matter if it tears tendons or breaks bones. It won't feel pain and even if it is chopped to pieces those will still attempt to obey the order that has been given to the zombie.
To raise a zombie the necromancer must find a grave. Unholy ground makes raising zombies easier but is no requirement. A circle round the grave must be walked by the necromancer, then traced with some fluid. Water is acceptable though blood allows for stronger or older zombies to be raised (especially if the necromancer is willing to spend her own blood). The later is necessary if the cemetry is recently blessed. After closing the circle the necromancer must link the grave, the dead and herself with an ointment and then offer a death. Usually a chicken or rabbit is killed. This is sufficient for the recently dead. For stronger, or older, zombies bigger deaths are needed. Killing more in one blow has a cumulative effect (killing 2 rabbits will allow 3 to 4 zombies to be raised). To raise really old zombies, a centure or more, it requires a human life to be ended.
Risen from the grave the zombie hungers for blood and will try to attack the necromancer, unless a willpower check is succesfully made. This will set the level of control over the zombie and allows the necromancer to give it an order. If it understands the order it will attempt to obey. (Intelligence is a function of age and strength of the zombie, and of the skill of the necromancer). After completing its order it will wait, unless the order was included to return afterwards. A new willpower check must be made to give it another order
Zombies immediately start to rot and loose strength and endurance at a steady rate. After a few days they are useless. Because they are not inherently evil they can, and will go out in the sunlight though they do not like to do so. People tend to notice a zombie and will in general take steps to see them stopped. To destroy a zombie either the body must be totally destroyed, burned to ash is the easiest. Or the spell that binds it must be broken.
~~~~~~~~~~~~~
II - Raise The Dead
~~~~~~~~~~~~~
his is the starting spell for all necromancers, this spell is cast on a dead body and binds that body to the Necromancer, allowing them to then manipulate and control the dead being via the following spells.
The Dead will never attack their creators unless they have become Renegade.
To be useful a dead body must be fairly intact, sufficiently intact structurally (not including soft tissue) that it is a viable form. Dead creatures that have lost several limbs, or its head, are not viable. Nor is a limb in itself a viable dead being. The definition of viable is left to the discretion of the GM, noting however that organs and such are NOT essential to a dead being. Viability is based around usefulness really.
A necromancer may raise as many dead bodies as they wish, but can only Activate a number equal to their MIND char at any one time. They may have a large number of corpses Raised and lying around waiting to be Activated. Once a body is has been raised it must then be Activated.
~~~~~~~~~~~~~~
II - Control Dead
~~~~~~~~~~~~~~
This spell creates a telepathic link between the Necromancer and the targetted dead servant, allowing the Necromancer to take complete control of that servant. The Necromancers own body will slump to the ground whilst this power is used. If the controlled body is destroyed whilst the Necromancer is present then they return to their own body with a Stun effect. Whilst in control of the servant they may use all the mental powers they own but use the physical abilities of the servant. Note that Spell Casting is a mental skill, but that FAT to power it is a physical quality, and the dead have no FAT usually.
Raise Skeleton
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding
Skeletal Mage
Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.
Poison Nova
This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet harmless to himself and his companions.
Dim Vision
d**ning an enemy to the darkness of their own evil, this curse surrounds the afflicted in a sphere of perfect darkness and silence, blinding them. This allows a Necromancer and his party to slip by unnoticed or maneuver close for a more effective attack.
Terror
This curse causes its victim to hallucinate, conjuring their greatest fear in corporeal form before their eyes. They believe these apparitions are real and run from them as long as the curse affects them.
Life Tap
This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own.
Cursed: Maybe
Age: 24
Appearance:
Background: April 5, Kaori was born in U. S A, she belong to a cruel and harsh rich family, tho her mother was there to take care of her and loved her.. So the leader of the the family calmed that the child was the next monster. Her mother was beaten and wiped but as must as they did this. She won't let go of her baby girl. Her mother's destiny was to death after 10 months, but Nettie(Kaori's mama) continued to take care of the girl and her husband. One day Nettie found out that Kaori was missing for only one hour, so running to the main house to see Kaori is Scientist's arms. The Scientist's smile was bright, "So this is the new thing we are going to be testing on ? She is so cute!" He spoke but Nettie kicked him in the shin, grabbing the child as fast as she can "You need stay away my child."
At the age of 3 years old Kaori's mother died giving birth to two twins Wanye and Cane. Her father (Mike) couldn't make Kaori stop crying over her mother's death. He thought when he gave her a bag of sugar cookies, she would forget everything but he was wrong. Keri helped him take care of the twins for awhile until Kaori was taken away to the lab. But the girl was stubborn like heck,Kaori resisted that fact that her father never really wanted her, and she was jealous of her brother in many ways. Like that they got all the attention. One year past and her father put her in the closest private academy...She sat in the very front because of a bunch of older kids told her that the back was for cooler kids. Ms. Bridges the female teacher loved Kaori. She cared for Kaori as if she was her own child. Kaori would smile no matter what happen to her, like one day she was beaten up by the kids because she didn't do something that they said to do. Her Grandparents took her on vacation a lot, to the beach and all round. But that was bad... When they left her with Keri... She was alone..Kaori was rather a clumsy girl, in middle of running she would trip and fall on her face. The kids laughed and laughed at her for being so clumsy.
When Kaori became 6 years old she was the most fast learner in her class and made a soul rival named Serena Bielger. Both will push their limits until they drop at the same time. Both girls has the same goal as each other of being the best student. When her father got her daily report, he was too busy working to do anything special towards her successful daughter. As she trained by herself and daily. Her grandmother watched her closely hiding in the shadows like snake watching her grand-daughter growing stronger and stronger, day by day. But what was bad.. Kaori was the one who was easily made sick and everything...
When father was still around she was destined to make her father proud. As she trained she would think how happy she would make him but still her father was not there. Kaori was alway sadden by this but soon she was put into the private academy. Her tear of sadness turned into tears of happiness, but her father still look or even speak to her. That pain in her heart grew larger. Serena missed being hugged by her mother and father, and being praised about her work. Tho the hole in her heart only grew more and more, and she became more clumsy as she became older.
Keri soon learned that her son was not paying any of his thoughts on his sons or daughter, and Gary was beating her like he did her mother. Like not remembering Kaori's birthday and she still smiled for some reason. The reason why she was smiling because of the teacher Ms. Bridges. Ms. Bridges was showing Kaori new things every single day, teaching her about everything there was to teach. Her father had disappeared when he was coming home to the main house. Mina did not tell what happen because she don't want her granddaughter upset. Some how Kaori knew this... Her sense throbbed and she could help it as her heart began to hurt more and more but this only pushed her only farther
Keri just showing Kaori a life before something happen.. That emotions should not be in battle but she complete ignored her on that. The Female was have fun, but she continued to trip over her own feet again. Kaori was pull into scientific testing and something was strange. The female was didn't allow anything such at it. It was like if someone just told her that she is GOING TO be test subject.
About six more years has passed by... Her grandma died when she was only 13 leaving her alone with, the wealth that everyone left her. Her life was made into a living hell. Nothing when right, her house was always quiet without the maids and everyone else there.. Just when she came home one day. Her uncle force her to leave her brothers, and made her go to Japan where she could get away from everything.. But when she got off that plane, her heart stunk... No one that related to her was there. Uncle had force her to get away from her little brother, she was glad but alone. So afraid... Japan was so scary to her, but she stood out like a button that came right off. People seem know... A year passed by, and she lives alone in a large manor that was onto of a cherry blossom hill, and back of the house is a lovely sea side view. Her eduction was a perfect like always.. Really.. Why did he send her to japan.. Then her other sense began to sharpen,.. Serena now a senior of the nearest private high school. So how... She was able to find a way to play sport with out playing dirty, plus this female has fame around the school for her acting, and guarding the school's name from being dishonoring. AS her life go on... more will be come...
Personality:
Like a glass statue in a museum, she basically stands there and follows orders. All her life she had been a good girl and follow orders. Yet, I'm sure if her parents saw her today; they would be ashamed and possibly regretting taking her in. Kaori was once a bright and happy girl; always wearing a smile even if something was taken away from her. She would always put up and fight; she still does but not with the same attitude. Yes, she is quite beautiful yet, she's like a clogged up drain in her mind. Her mind is plagued with the deaths of her loved ones. It's diseased by the power that she gained; to put it straight forward; she's blind. Blind to the beauty of the world, instead, she keeps remaining in the passed. She can still remember that day when she found no one, where she just gave up and ran away. She lost it all that day and believes that life will never be the same. She's literally ashamed of herself. Ashamed that she didn't try harder, she could of saved them but instead, she was selfish and decided to runaway. Thats why today, she stands solid and unwavering; not a speck of emotion comes to her face. She's like one of those carvings, unchanging even in the warmest of weather.
Pushing aside all those terrible feelings, Kaori is really a sensitive women with great sadness that hordes her. I'm pretty sure you have to dig deep down - possibly even make her really angry - to get a glimpse of her true feelings. When younger, she used to spill out what she was feeling when she was mad. So to this day, Kaori has learned to keep her feelings inside and not let them out because she doesn't want to burden other's with her problems. Kaori is fairly stubborn - she won't show it - if she doesn't like what someone does; she'll usually blow up in her mind and not talk for the rest of the day. This young women is very loyal, she won't betray anyone if that someone means something to her. In her own eyes, betrayal, is a cowards way out of the game. She's also very quiet and hides her opinions; since she learned when she was a kid, that saying your opinions didn't matter. She never talks unless she is spoke too, even then she hardly comes up with a full response. Her expression - most of the time - shows that she doesn't really care, or she's care free and goes with the flow.
Powers:
~~~~~~~~~~~~~~~
Lich binding
~~~~~~~~~~~~~~~
This is also a soul that is bound to the world, but this one is bound to some remains of its own mortal body, usually a skull or the ribcage. Anything that provides an enclosure of sorts. The Lich can not move but within its range it is a dangerous thing to encounter. It can either attempt to trap another soul in its place, so it can escape. Or it will destroy its victim to increase its power Ancient Lichs are very, very, dangerous and hiding a Lich somewhere is the necromantic equivalence of a landmine. Creating a Lich is relatively straightforward. It requires a soul and its corpse that has been almost completely decayed. A ritual that must be repeated six times then binds the soul to a part of the corpse. During this ritual the necromancer must make constant skill and willpower checks to prevent the soul from escaping.
~~~~~~~~~
Ghoul herding
~~~~~~~~~
A mostly dead creature that can be called from the graves. It is fast and strong but difficult to control and only runs in packs. It eats meat and is violent but a coward, especially for fire.
To raise a ghoul the necromancer must find a cemetary that is no longer holy ground, or "walk" one to claim it. Performing sacrifices in a cemetry also helps. Only those who have in spilled blood can be raised as ghouls. This means that the graves of soldiers, murderers but also of butchers can be used to raise a ghouls. The effects of this spilled blood is spreading as the holiness of a grave fades over time. Casting the spell succesfully once binds a ghoul. To bind a second ghoul the spell must be cast successfully twice, and so on.
Raising a ghoul is easy, but controlling it is harder. The necromancer must make a willpower check against the size of the pack he wishes to control. If he fails then he must make another check. If she fails again then all the ghouls break free and can not be controlled again. Otherwise only the number of ghouls that the first check failed by escape control and return to their burroughs. Additionally ghouls require fresh meat daily, or be allowed to go hunting.
~~~~~~~~~~~~~~~
Zombie raising.
~~~~~~~~~~~~~~~
Raising a zombie is similar to raising a ghoul, but other than that these are two entirely different beasts. A zombie is very very dead and nothing can trick anybody into believing otherwise, you see, and smell it. Zombies are incredibly strong, mindless and totally obedient. A zombie is raised, given an order and it will, assuming it understands the orders, obey it. Because it does not attempt to preserve itself it can give all its strength to whatever it does. And because it is already dead it does not matter if it tears tendons or breaks bones. It won't feel pain and even if it is chopped to pieces those will still attempt to obey the order that has been given to the zombie.
To raise a zombie the necromancer must find a grave. Unholy ground makes raising zombies easier but is no requirement. A circle round the grave must be walked by the necromancer, then traced with some fluid. Water is acceptable though blood allows for stronger or older zombies to be raised (especially if the necromancer is willing to spend her own blood). The later is necessary if the cemetry is recently blessed. After closing the circle the necromancer must link the grave, the dead and herself with an ointment and then offer a death. Usually a chicken or rabbit is killed. This is sufficient for the recently dead. For stronger, or older, zombies bigger deaths are needed. Killing more in one blow has a cumulative effect (killing 2 rabbits will allow 3 to 4 zombies to be raised). To raise really old zombies, a centure or more, it requires a human life to be ended.
Risen from the grave the zombie hungers for blood and will try to attack the necromancer, unless a willpower check is succesfully made. This will set the level of control over the zombie and allows the necromancer to give it an order. If it understands the order it will attempt to obey. (Intelligence is a function of age and strength of the zombie, and of the skill of the necromancer). After completing its order it will wait, unless the order was included to return afterwards. A new willpower check must be made to give it another order
Zombies immediately start to rot and loose strength and endurance at a steady rate. After a few days they are useless. Because they are not inherently evil they can, and will go out in the sunlight though they do not like to do so. People tend to notice a zombie and will in general take steps to see them stopped. To destroy a zombie either the body must be totally destroyed, burned to ash is the easiest. Or the spell that binds it must be broken.
~~~~~~~~~~~~~
II - Raise The Dead
~~~~~~~~~~~~~
his is the starting spell for all necromancers, this spell is cast on a dead body and binds that body to the Necromancer, allowing them to then manipulate and control the dead being via the following spells.
The Dead will never attack their creators unless they have become Renegade.
To be useful a dead body must be fairly intact, sufficiently intact structurally (not including soft tissue) that it is a viable form. Dead creatures that have lost several limbs, or its head, are not viable. Nor is a limb in itself a viable dead being. The definition of viable is left to the discretion of the GM, noting however that organs and such are NOT essential to a dead being. Viability is based around usefulness really.
A necromancer may raise as many dead bodies as they wish, but can only Activate a number equal to their MIND char at any one time. They may have a large number of corpses Raised and lying around waiting to be Activated. Once a body is has been raised it must then be Activated.
~~~~~~~~~~~~~~
II - Control Dead
~~~~~~~~~~~~~~
This spell creates a telepathic link between the Necromancer and the targetted dead servant, allowing the Necromancer to take complete control of that servant. The Necromancers own body will slump to the ground whilst this power is used. If the controlled body is destroyed whilst the Necromancer is present then they return to their own body with a Stun effect. Whilst in control of the servant they may use all the mental powers they own but use the physical abilities of the servant. Note that Spell Casting is a mental skill, but that FAT to power it is a physical quality, and the dead have no FAT usually.
Raise Skeleton
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding
Skeletal Mage
Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.
Poison Nova
This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet harmless to himself and his companions.
Dim Vision
d**ning an enemy to the darkness of their own evil, this curse surrounds the afflicted in a sphere of perfect darkness and silence, blinding them. This allows a Necromancer and his party to slip by unnoticed or maneuver close for a more effective attack.
Terror
This curse causes its victim to hallucinate, conjuring their greatest fear in corporeal form before their eyes. They believe these apparitions are real and run from them as long as the curse affects them.
Life Tap
This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own.
Cursed: Maybe